GLSL shader
not all my objects need shader, but it seems that when some object uses shader, it is used other objects too (if object does not have shader). My objects shader is then used skybox also, that is not what I want. "Empty"/"fixed pipeline" shaders needed?
Second thing when using opengl, log file grows fast with (annoying) "Vertex Texture not implemented using fallback method." -line.
And tried compile xna-project (I installed today xna gs 3.1), but probs at "using Axiom.RenderSystems.Xna.Content;"-lines (Content is missing). This might be WIP and changing a lot (?), and not so important to me.
(axiom from trunk, tested with xp, ati4870)
