Ok, now tried just it with W7(x32), does not work (with 4870). And my second computer has x1650 but even on linux I cant get it to work (unless I removed these lines which causes problem). But here is piece of log:
[10:36:58] [GL] : Valid FBO targets PF_UNKNOWN PF_A8
[10:36:58] ---RenderSystem capabilities---
[10:36:58] -Adapter Name:
[10:36:58] -Driver Version:
[10:36:58] -Available texture units: 16
[10:36:58] -Maximum lights available: 8
[10:36:58] -Hardware generation of mip-maps: yes
[10:36:58] -Texture blending: yes
[10:36:58] -Anisotropic texture filtering: yes
[10:36:58] -Dot product texture operation: yes
[10:36:58] -Cube Mapping: yes
[10:36:58] -Hardware stencil buffer: yes
[10:36:58] -Stencil depth: 8 bits
[10:36:58] -Two sided stencil support: no
[10:36:58] -Wrap stencil values: yes
[10:36:58] -Hardware vertex/index buffers: yes
[10:36:58] -Vertex programs: yes
[10:36:58] -Max vertex program version: arbvp1
[10:36:58] -Fragment programs: yes
[10:36:58] -Max fragment program version: arbfp1
[10:36:58] -Texture compression: yes
[10:36:58] -DXT: yes
[10:36:58] -VTC: no
[10:36:58] -Scissor rectangle: yes
[10:36:58] -Hardware Occlusion Query: no
[10:36:58] -User clip planes: yes
[10:36:58] -VertexElementType.UBYTE4: yes
[10:36:58] -Infinite far plane projection: yes
[10:36:58] -Max Point Size: 8192
[10:36:58] -Vertex texture fetch: yes
[10:36:58] -Max vertex textures: 16
[10:36:58] -Vertex textures shared: yes
[10:36:58] Registering ResourceManager for type Texture
(dont know why adapter name and driver version dont show anything, I didnt remove these)
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I have newest ATI's drivers.